π [ANY FRAMEWORK] Khaizerdn Loot Fields
A fully modular, highly optimized, and future-proof resource gathering system. Built for flexibility, depth, and long-term scalability β without the usual one-dimensional farming limitations. Highly Optimized β 0.00ms idle, ~0.03ms on interaction.
β¨ Features
The following list are all the things that you can configure for each field:
* πΎ Harvest Item β Item players get when harvesting
* π οΈ Required Item β Tool needed to harvest (optional)
* βοΈ Durability Loss β Tool durability lost per harvest
* π― Initial Spawn Chance β Chance a prop/ped spawns
* β³ Respawn Seconds β Time before respawn
* β Delete Prop On Harvest β Remove model after harvest
* πΊ Animation β Harvest animation (customizable)
* π Radius β Harvesting range around spawn point
* π§© Model Type β Prop or ped
* πͺ΄ Prop Model β Model used for spawning
* π Blip β Toggle with name, coords, sprite, color, scale
* ποΈ Points β Polygon zone coordinates
* π Random Spawn β Random placement in zone
* π’ Number Random Spawn β Amount of random spawns
* π¦ Prop Spawns β Fixed spawn point coordinates
Comes with 8 ready-to-use farming setups, including:
* π Cow Farm
* π Orange Farm
* πΏ Weed Farm
* π οΈ Scrap Field
* π² Logging Site
* β¦and more!
β‘ Highly Optimized β 0.00ms idle, \~0.03ms on interaction.
π₯ Preview Video:
* π Watch on YouTube: https://youtu.be/RJhP6OYP6_o
π Get Here:
* π Tebex: https://khaizerdn.tebex.io/package/6928254
* β¨ Freebie: ox_lib "web" folder (Redesigned UI by khaizerdn β shown in the video)
Additional Information:
* Code is accessible: No
* Subscription-based: No
* Lines (approximately): ~1500
* Requirements & dependencies: ox_inventory, ox_lib
* Support: Yes
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