### π [ANY FRAMEWORK] Khaizerdn Robbery
A unique robbery feature where you can control ped to do any animations, unlock any doors, or command the ped to go on your preferred location. A fully dynamic, modular, and highly configurable robbery system. Design non-linear heists and create any robbery flow you want with custom peds, doors to unlock, loot areas, commands, voice reactions, and more.
### β¨ Features
The following list are all the things you can configure:
### π§ Peds
You can add different robbery peds as many as you want, and each ped can be configured independently with the following options:
* π·οΈ Model β Ped model to spawn. Β
* π§ Movement β Control and move peds anywhere you want. Β
* π« Weapon β Define the weapon the ped can carry. Β
* ποΈ Vision Range β How far the ped can see the player. Β
* π‘ Aggression β Chance for peds to become aggressive and shoot back upon weapon holster or aim.
* π Aggression Range β Distance within which the ped becomes aggressive. Β
* π Idle Animation β Add custom idle animations. Β
* π¬ Commands β Configure multiple commands with any animations (e.g., stand, surrender, dance, etc.).Β
* π Door Unlocking β Command peds to unlock any doors with your preferred location and animation. Β
* π¦ Loot Areas You can add multiple loot areas as many as you want.
* π¬ Looting Animation β Custom animation when looting (e.g., cash register, box, fridge, etc.).
* π¦ Loot Rewards β Define loot items and amounts.
* πΏ Loot Objects β Configure a visual object to represent the loot:
* π€ Voice Lines β Add custom voice reactions for various scenarios: Β
Β * Greets the player when spotted. Β
Β * Says goodbye when the player leaves. Β
Β * Reacts with fear if the player is holding a gun. Β
Β * Reacts with fear or anger if the player aims a gun at them. Β
Β * Gets scared when given commands.
Β * Note: Ped will start cursing at the player whenever they enter or leave the shop after a ped sees player holding a weapon πΒ
### π Sync
* π Full Sync β All actions are synchronized between players. Β
* β±οΈ Late Join Support β Late joiners see the correct robbery state.
### π₯ Preview Video
* π https://youtu.be/IMHBLLDyQ2A
### π Get Here
* π’ Standard Version β Includes core robbery system (no custom commands, idle animations, or voice lines).Β
* β Premium Version β Unlocks all advanced features (commands, idle animations, custom voice lines). Β
* π Unlocked Version β Not escrowed version. Everything is unlocked.
Note: The script is currently configured to work with QB/QBX, ox_target, and ox_lib, but it can be easily adapted to other frameworks or scripts.
Additional Information:
* Code is accessible: No
* Subscription-based: No
* Lines (approximately): ~2500
* Requirements & dependencies: None
* Support: Yes